Falko's Blog

Dimensioner, a low poly 3d modeller

A low-polygon 3D modeler I programmed between 2001 and 2004. Mostly started writing it because I wanted to build my own 3D games, but couldn’t afford a professional modeller (this was before Blender was available 😢). Some of its features were:

  • Custom subdivision surface algorithm
  • Arbitrary grouping of vertices
  • Manual editing of texture coordinates
  • Hierarchical Bones for surface deformation
  • Very flexible plug-in system.